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Detailed Notes||3m 26s

Why Meaningful Projects Take Time (Jonathan Blow)

https://www.youtube.com/watch?v=p3VtuaPUZ7M

Here are detailed notes from the transcript:


Detailed Notes from Transcript

Main Topics Discussed:

  • The contrasting philosophies of game development: rapid iteration/quick release vs. long-term, deep development.
  • The appropriate timing for each development strategy based on experience level and motivation.
  • The societal value of individuals pursuing projects that "lift up the quality of things."

Key Points and Arguments:

  1. Common Wisdom vs. Long-Term Development:

    • Common Wisdom (often on Twitter): Advocates for making a game quickly, getting it out fast, validating concepts early, and getting it in front of people. Discourages hiding away for many years to build one game.
    • Speaker's Project Example: The speaker describes his own 10-year project involving building a programming language, an engine, and then a game. This directly contrasts the common wisdom.
  2. The Decision to Take a Long Time:

    • For the speaker, the decision to take 5-10 years happens gradually.
    • His current game was initially envisioned as a shorter "proof of concept" for the programming language, intended to use a simple engine.
    • However, his desire to do a "good version of everything" and various team dynamics led to the development of a more sophisticated engine than even their previous game's engine, despite initially hoping for simplicity.
    • The outcome: The game "looks really beautiful."
  3. When Quick Iteration is the Right Advice:

    • The speaker agrees that the "common wisdom" is the right advice for someone new to games or projects generally.
    • Reasons: New developers lack experience; they are likely "miscalibrated," slow, and haven't shipped anything before.
    • Benefit: Being quick early is a good way to iterate and learn.
  4. The Rationale for Long-Term, Deep Development (Speaker's Philosophy):

    • Beyond Money/Release: The speaker argues that "somebody's got to be working on... moving things forward" and improving things, not just releasing for money. There's a need for "adults in the room" concerned with "improving life in some way."
    • Motivation-Driven: For the speaker, it's about motivation. "However long it takes to do something that's genuinely meaningful is how long you should take if that's your lot in life."
    • Societal Contribution: This approach is distinct from someone simply supporting their family with a job (which is also valid). A percentage of people are needed to "lift up the quality of things" to prevent an "eternal slide into a pit."
    • Challenges: This path is often "really hard," though sometimes it can be achieved incrementally (a path the speaker admits isn't his usual way of thinking).
  5. Examples and Uncertainty:

    • Recently, there have been successful "long gestating games" which might have also been first-time projects.
    • However, it's "hard to guess what's going to happen" with any strategy.
    • A critical point: We only see the successes; we don't see the numerous failures of others who adopted the same long-term strategy but "didn't have the best idea."

Important Facts or Data Mentioned:

  • Speaker's Project Duration: 10 years total (language + engine + game).
  • "Blueprints" Game: Mentioned as taking around 7 years to develop, and was "very, very popular."
  • "Animal Well" Game: Also cited as a "very long gestating single person or close to it game," which was "very, very popular" and sold well. (Unconfirmed if it was the developer's first game).

Conclusions or Recommendations:

  • For New Developers: Focus on rapid development, quick releases, and iteration to gain experience, calibrate skills, and learn efficiently.
  • For Experienced or Deeply Motivated Individuals: If the goal is to create something "genuinely meaningful" that significantly "lifts up the quality of things," taking a prolonged development period (even years) can be a valid and potentially superior choice, provided one has the resources and motivation.
  • General Caution: Success in game development, regardless of strategy, is inherently unpredictable. While long-term projects can lead to highly popular and successful outcomes, the unseen failures of similar approaches highlight the significant risks involved.
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7f0104f - 03/02/2026